Alpha 0.0.4 Patch Notes


Change Notes v0.0.4 (Prototype Playtest #2)
General
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Improved Hit VFX and Hit Feedback
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Hitting Enemies should not feel laggy anymore
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Reduced cluttering from Damage Numbers and Healthbars
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Improved Level Up VFX
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Improved Selection Screen to contain more info about each Weapon and its Abilities
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Primary Ability can now be chained together by holding its Keybind down
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Secondary Ability will queue and execute after the current Attack if the Ability is not on Cooldown
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Improved Screenshake Effect to be directional and feel more intentional
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Added Resource and Health Regen Stats (barely noticeable at first but allows further Upgrades)
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Added a Stat Screen (press Tab) to review current Player Stats and chosen Upgrades
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Player Character should now slide on Walls when not walking straight towards it (e.g., Wall is in Front and W + either A or D is pressed as well)
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Added a new Radiant Step Ability that lets you dodge (press Space)
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Added a new In-Game Menu to Resume, Quit, or go back to Menu (press Escape)
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Health Pickups now heal independent from Weapon Damage
Weapons
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Adjusted Stats of all Weapons to be more in line with each other and have more interesting Strengths/Weaknesses
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Added new Mechanics to Weapons
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Greatsword
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Resolve Stacks mechanic added
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Added Forward Motion to Spin
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Sword and Shield
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Fortitude Stacks mechanic added
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Shield now correctly applies more Shield when Bulwark Trait is chosen
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While your Shield is active, getting hit can now trigger reactive AOE Damage
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Improved Sword and Shield Animation Chaining
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Improved Greatsword Animations to now go both ways
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Improved Dual Blade Animation Chaining
Minions
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New Mage Minions that shoot Fireballs
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New Attack Indicator for better visibility
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Changed Minion Spawnrate to increase drastically slower over Time
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Undamaged Minions Health Bars are now disabled
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Minions now move a bit slower
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Minions now spawn around the Player instead of fixed Spawn locations
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Minions should now wait with Attacking while there are already 3 Minions of the same Type attacking
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Minions should not spawn in unintended Areas where they can’t reach the Player
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Minions can now spawn as Rare/Elite Versions (more HP, increased Damage, and Movement Speed)
Oaths
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All Oaths now have a Procc Chance of 20%, increasing by 1% per Level Up
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Oath of Mercy
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Doesn’t scale with Weapon Damage anymore
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Proccs for each Swing instead of each Enemy Hit
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Each Enemy Hit still increases the healing amount if it proccs
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Oath of the Fallen
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New Visual Effect when Player Health is reduced
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New subtle Visual Effect when Damaging Minions
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Environment
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Map is now endless
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Starter Camp added (always the same)
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Multiple different Chunks added that can randomly connect with each other
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Same Seeds should produce the same Level
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Chests, Statues, and Puzzles can now randomly spawn on the Map
Blessings
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Added many new Blessings, most of them Common Rarity with rather basic Effects
Files
Get Oathguard Playtest #3
Oathguard Playtest #3
Status | Prototype |
Author | 404 Forge |
Genre | Action |
Tags | Action RPG, Prototype, Roguelike, Roguelite, Survivor-like |
More posts
- Alpha 0.0.5 Patch Notes1 hour ago
- Stay in Touch!13 days ago
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